Next, you can see if you can/want to take a shot. You might instead choose to use the text on an attacking card – for instance the Scissors Move allows you to move the defender aside by 1 hex and move the attacker 2 hexes around it and the Carousel allows you to move the attacker 3 hexes around the defender and then move that defender 1 hex in any direction. Goalkeepers also get a +2 bonus when they are in their penalty area. Each player rolls a d6, and the higher number wins the challenge. If the ball is passed/advanced onto a marked man – that is an offensive player who also has a defensive player in an adjacent hex – then there is a challenge to determine who comes up with the ball.
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Finally, if you have a player in the same hex as the ball, you can use the ball cards to move both the player and the ball. You can also make a square pass – that is parallel to the goal lines with the ball cards. Normal passes go in a straight line along the six hex directions. Medium and long passes are considered to be high (airborne) and can travel over players in its path. Short level passes are on the ground, and therefore other players in the line of the pass serve as obstacles.
![soccer tactics world board game soccer tactics world board game](https://img.freepik.com/free-photo/football-board-tactics_97780-168.jpg)
There is a reference in the corner of the board to remind you of these distances. This can be either a short (<4 hex), medium (5-8 hex), or long (9-12 hex) card. When the offense wants to pass/advance the ball, the coach must play a ball card. The Defense then has two sequential options: In the attacking phase – the player with the ball can choose to take any or all of the four phases – but they must be done in this order:Ģ) Play an attacking action card (dribbling or using the text on a card) The flow of the game is simple – in each game turn, the attacking player (that is, the one with possession of the ball) takes an attacking move and then the other player gets to make a defensive move. There are 45 cards in the deck, each representing a minute in the game, with a few extras being available to simulate extra time at the end of the second half. The Ball Card deck also serves as the timer in the game. Each coach also gets 4 Ball cards to form a separate Ball card hand. Each coach gets a starting hand of 3 Attack cards, 3 Defense cards and 2 Shot on Goal cards.
![soccer tactics world board game soccer tactics world board game](https://images-na.ssl-images-amazon.com/images/I/51C50DyjLoL._AC_SL1001_.jpg)
There are six different decks of cards used in the game: Attack, Defense, Shots on Goal, Goalkeeper Saves, Ball actions, and External Factors. There are different types of field players (defender, defensive midfielders, attacking midfielders and strikers), and each coach can choose the initial shape (aka player formation) of their side. Each player places 6 field players and a goalkeeper on his side of the pitch to start. The pitch (or field) is represented by a hex grid on a board. Soccer City falls into the tactical class. There seem to be two main types of games: dexterity and tactical. This summer is turning into a fan’s paradise with the Copa America and the European Championships going on at the same time, and with the Olympics coming up later this summer… As an avid fan, I’ve always been on the lookout for the “perfect” soccer game that captures the beauty and grace of the sport. I am a huge fan of soccer – I’ve been playing it all my life, and I’ve spent many a day watching my kids play the beautiful game as well. Designers: Lisandro Nembrini and Gonzalo Rodrigo.